Town: Yḗdzaw̄ Ërndër Kēä

Yḗdzaw̄ Ërndër Kēä

Yḗdzaw̄ Ërndër Kēä
Example Goblin architecture.
StateConfederation of Goblin Tribes
ProvenceVyedlupglá Region
RegionWhis Kuqüe Heath
Founded1250
Community LeaderHigh Chief Grovgez Ash Azros Mrarxyr Thu
Area5 km2 (2 mi2)
Average Yearly Temp14°C (57°F)
Average Elevation3438 m (11279 ft)
Average Yearly Precipitation274 cm/y (107 in/y)
Population1394
Population Density278 people per km2 (697 people per mi2)
Town AuraAbjuration
Naming
Native nameYḗdzaw̄ Ërndër Kēä
Pronunciation/jǽdzɒ̄/ /ɜ̄ːndɜː/
Direct Translation[alone] [yogurt]
Translation[Not Yet Translated]

Yḗdzaw̄ Ërndër Kēä (/jǽdzɒ̄/ /ɜ̄ːndɜː/ [alone] [yogurt]) is a subtropical Town located in the Vyedlupglá Region of the Confederation of Goblin Tribes.

The name Yḗdzaw̄ Ërndër Kēä is derived from the Goblin language, as Yḗdzaw̄ Ërndër Kēä was founded by Grovgez Ash Azros, who was culturaly Goblin.

Climate

Yḗdzaw̄ Ërndër Kēä has a yearly average temperature of 14°C (57°F), with its average temperature during the summer being a warm 27°C (80°F) and its average temperature during the winter being a cold 2°C (35°F). Yḗdzaw̄ Ërndër Kēä receives an average of 274 cm/y (107 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Yḗdzaw̄ Ërndër Kēä covers an area of nearly 5 km2 (2 mi2), and an average elevation of 3438 m (11279 ft) above sea level.

Overview

Yḗdzaw̄ Ërndër Kēä was founded durring the early 13th century in summer of the year 1250, by Grovgez Ash Azros. The establishment of Yḗdzaw̄ Ërndër Kēä suffered from many setbacks, delays, and obsticles, most notably a group of Yḗdzaw̄ Ërndër Kēä which required millitary assistance exterminate before the community could finish being built.

Yḗdzaw̄ Ërndër Kēä was built using the conventions of Goblin durring the early 13th century. Naturaly, all settlmentss have their own look to them, and Yḗdzaw̄ Ërndër Kēä is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Yḗdzaw̄ Ërndër Kēä is is constructed arround a series of spacious baked earthen mainstreets which form concentric circles, with smaller strait roads linking the circiles to each other at varrious points. The town sits behind a stone-renforced palisade wall, with stone gatehouses and timber drawbridges for their trench. The town's would-be-castle fortifications are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the towns defences.

A look around Yḗdzaw̄ Ërndër Kēä makes it abundantly clear the town suffered something horrible some time ago. It's as if the town itself is depressed. Smiles are few, cheer is nowhere to be had. Everyone quietly goes about their daily business not looking anyone in the eye.

Civic Infrastructure

Yḗdzaw̄ Ërndër Kēä has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Yḗdzaw̄ Ërndër Kēä. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Yḗdzaw̄ Ërndër Kēä's parks.

Yḗdzaw̄ Ërndër Kēä has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Yḗdzaw̄ Ërndër Kēä.

Yḗdzaw̄ Ërndër Kēä has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Yḗdzaw̄ Ërndër Kēä has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Yḗdzaw̄ Ërndër Kēä has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Yḗdzaw̄ Ërndër Kēä has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Yḗdzaw̄ Ërndër Kēä has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Yḗdzaw̄ Ërndër Kēä's public wards, blessings, and other arcane systems.

Yḗdzaw̄ Ërndër Kēä possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Yḗdzaw̄ Ërndër Kēä has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Yḗdzaw̄ Ërndër Kēä's natural decorations nor waterways.

Yḗdzaw̄ Ërndër Kēä has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Yḗdzaw̄ Ërndër Kēä has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Yḗdzaw̄ Ërndër Kēä's chapel was built using a different architectural style from the rest of the town. The style used embraces individualism and experimentation. It emerged as a movement against traditional, classical styles and sought to make buildings dynamic and fun while breaking the rules. The style incorporated elements of previous architectural styles in exaggerated and whimsical ways. Traditional, conservative leanings were void in this era, with most scholars of architecture agreeing it was a time of “anything goes.”.

Due to the actions of local Kami, winter is recurring in Yḗdzaw̄ Ërndër Kēä.

The Weasel near Yḗdzaw̄ Ërndër Kēä are known to be a mutant strain of the creature.

Yḗdzaw̄ Ërndër Kēä's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves line dance to channel Charm energies of tier 2 via oratory performances.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 5617 m2
    • Cattle and Similar Creatures: 348
    • Poultry: 4182
    • Swine: 278
    • Sheep: 13
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 139

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 3
  • Candlemakers: 5
  • Carpenters: 4
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 2
  • Farrier: 7
  • Glassworkers: 4
  • Gunsmiths: 3
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 8
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3
  • Whitesmiths: 1

Merchants

  • Beer-Sellers: 1
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 4
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 5
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 6
  • Barbers: 7
  • Coachmen: 1
  • Cooks: 6
  • Doctors: 3
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 4
  • Housekeepers: 4
  • Housemaids: 7
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 5
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 5
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 1
  • Skinners: 4
  • Tosher: 2
  • Warehousemen: 5
  • Watercarriers: 3
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 2
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 15
  • Monks, Monastic: 4
  • Monks, Civic: 4
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 4
  • Rangers: 1
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 5
  • Military Officers: 4

Cottage Industries

  • Brewers: 3
  • Comfort Services: 5
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 3
  • Quilters: 2
  • Seamsters: 6
  • Spinners: 4
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 5
  • Writers: 4

Produce Industries

  • Butter Churners: 4
  • Canners: 4
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

432 of Yḗdzaw̄ Ërndër Kēä's population work within a Foundational Occupation.

907 of Yḗdzaw̄ Ërndër Kēä's population do not work in a formal occupation, but do contribute to the local economy. 55 (4%) are noncontributers.

Points of Interest

Yḗdzaw̄ Ërndër Kēä's roads were poorly made when first laid. Rather than repairing them correctly, a series of new roads was laid atop the old, leading to the streets of modern Yḗdzaw̄ Ërndër Kēä suffering from potholes, cracking, and even sinkholes. The locals often repair the road by putting down wooden decking.

POI

History

A local has came up with a wonderful new idea (10168 % 6)+1 months ago; it may be a magical innovation, a new industrial process, a new agricultural product, a new use for what was thought to be ancient garbage, or some other very useful, profitable idea. Everyone around them is fighting for the chance to exploit this clever new plan.

In time immemorial, reportedly some time during the late 2nd century the Kami blessed the town with good fortune for a year and a day. One of Yḗdzaw̄ Ërndër Kēä's local festivals commemorates this miracle.

History